Dragon eye {passive}

level 3

  • as you hit a enemy your dragon ancestry come’s up, when hitting something with a attack roll you can add 1d6 to the attack the type of dmg is = to what dragon ancestry you chose

  • you gain a + on your initiative = to the your wisdom modifier halved rounding up

  • you Gain Draconic as a language.

Half scaled {passive}

level 3

  • you get the Resistance to the damage type same as the type of the ancestry of the dragon

Thaumaturgy. You learn the Thaumaturgy cantrip, which is a ranger spell for you

wrath of the Ancestors {active}

level 7

choose one

  • you can use a dragon breath as thing. You can use your action to exhale destructive energy. It deals damage in an area according to your ancestry you chosen. When you use your breath weapon, all creatures in the area must make a saving throw. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 4d4 damage on a failed save, and half as much damage on a successful one. add a 2d4 at lvl 11 and 16. you cannot use it again until you complete a short or long rest.

  • you can call a air strike ask thing/Hellfire weapon You can use your action to fire a your Hellfire weapon in a visible range of 120ft. It deals damage in an area of 30ft. When you use your Hellfire weapon, all creatures in the area must make a saving throw, the DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d8 damage on a failed save, and half as much damage on a successful one. add a d8 at lvl 11 and 16. you cannot use it again until you complete a short or long rest.

  • you get to use wings you can fly for 2 hours with a flying speed of 50 feet. add a 1hour at lvl 11 and 16.

Dragon’s wits {passive}

level 11

  • you can choose a other one of the wrath of the Ancestors and get another use of it

  • you can choose a other dragon ancestry for the ability’s Dragon scent

  • your essence radiates with draconic presence. You emit a scent that mimics that of your bonded dragon type

  • enemy’s that try to ambush/sneak attack you have disadvantage on you

    • Dragon Aura: Beasts, monstrosities, and humanoids that or large or smaller who start their turn within 10 feet of you must make a Wisdom saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier). On a failed save, the creature is frightened of you until the end of its next turn.
    • A creature that succeeds is immune for 24 hours.
    • You can suppress or activate this aura as a bonus action. 2 times per short or long rest
  • When hidden from view, dragons may mistake you for one of their kind. You gain advantage on Charisma (Deception) and (Persuasion) checks made to interact with dragons who cannot see you but can perceive you through scent or magical means.

{active}

level 16

WIP