You and you summons fight next to one another

fearless leader

  • level 3
  • you gain a +2 to Whip’s and Staff’s
  • when you have been hit to less then 50% hp all your summons get 1d4 extra dmg

Blood Chain

  • level 7

choose one

  • whenever your summon get a kill gain the ability to reroll a dmg dice

  • whenever your summon hit 5 attacks you gain 1d6 extra dmg (gain 1d6 extra dmg at level 11 and 15)

  • one of your summons can do a extra attack (3 times per rest)(+1 time at level 11 and 15)

Hoard

  • level 7
  • when you have more then 3 summons you get +1 ac

Friends till the end

  • level 11
  • when you summon is on its last 10% hp it deals 2d6 extra dmg

Shield of Comradery

  • level 11
  • when you are within 20ft of your summon it takes 1d4 less dmg

level 15