You and you summons fight next to one another
fearless leader
- level 3
- you gain a +2 to Whip’s and Staff’s
- when you have been hit to less then 50% hp all your summons get 1d4 extra dmg
Blood Chain
- level 7
choose one
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whenever your summon get a kill gain the ability to reroll a dmg dice
-
whenever your summon hit 5 attacks you gain 1d6 extra dmg (gain 1d6 extra dmg at level 11 and 15)
-
one of your summons can do a extra attack (3 times per rest)(+1 time at level 11 and 15)
Hoard
- level 7
- when you have more then 3 summons you get +1 ac
Friends till the end
- level 11
- when you summon is on its last 10% hp it deals 2d6 extra dmg
Shield of Comradery
- level 11
- when you are within 20ft of your summon it takes 1d4 less dmg
level 15