Get less Active Summon Slots, but you get a summon that is always with you and levels with you and does not cost a Active Summon

Active Summon list

Level12345678910
Active Summon Slots1223333444
Level11121314151617181920
Active Summon Slots4555566667
When your Greater Summon dies it will respawn after a long rest

Choose 1 Greater Summon

BoBer 1

Hit Dice: 1d4 per Greater Summon level Hit Points at 3st Level: 12
Hit Points at Higher Levels: 1d4 (or 3) + your Constitution modifier per Summoner level after 3st

AbilityScoreBonus
Strength13+2
Dexterity10+0
Constitution11+1
Intelligence9-1
Wisdom9-1
Charisma7-2
gain 3 extra point to give to your Ability score of the Greater Summon

Actions

  • Poke : +1 to roll deals 1d6 piercing dmg
  • Battle Cry : give 4 creatures with in 30ft 1d4 dmg (1 per rest)

BoBer 2

Hit Dice: 1d4 per Greater Summon level Hit Points at 3st Level: 12
Hit Points at Higher Levels: 1d4 (or 3) + your Constitution modifier per Summoner level after 3st

AbilityScoreBonus
Strength11+1
Dexterity11+1
Constitution14+2
Intelligence9-1
Wisdom8-1
Charisma6-2
gain 3 extra point to give to your Ability score of the Greater Summon’

Actions

  • smash : +1 to roll deals 1d6 bludgeoning dmg
  • Battle Cry : give 4 creatures with in 30ft 1 temp AC (1 per rest)

BoBer 3

Hit Dice: 1d4 per Greater Summon level Hit Points at 3st Level: 12
Hit Points at Higher Levels: 1d4 (or 3) + your Constitution modifier per Summoner level after 3st

AbilityScoreBonus
Strength9-1
Dexterity9-1
Constitution11+1
Intelligence11+1
Wisdom13+2
Charisma7-2
gain 3 extra point to give to your Ability score of the Greater Summon

Actions

  • slash : +1 to roll deals 1d6 slashing dmg
  • Battle Cry : heal up to 4 creatures for 1d4 (1 per rest)

Level your summon

every tier you get to choose some ability’s / buffs that you Greater Summon will get

Tier 2

  • +1 to rolls and +2 dmg
ability

choose 2

  • Dodge : 2 time per short rest when the summon get attack roll a d20 if 12 or higher you dodge the attack
  • Charge : Charge at a enemy with in 40ft range, Strength saving throw of DC = 10 + Strength Modifier, dealing 2d6 dmg half as moths on a success saving throw
  • Meditate : Gain 3 tamp AC and deals +1d4 dmg on the next 3 attacks
  • Bite : +2 to roll Deals 1d6 piercing dmg + deals 1d4 bleeding dmg on the start of its turn
  • Vine Barrier : summon 3 thorny vine roots (10ft) dealing 1d4+2 dmg as long a enemy is in the vine’s (range 80ft)

Tier 3

Tier 4

Tier 5

Tier 6

Tier 7

Tier 8