Get less Active Summon Slots, but you get a summon that is always with you and levels with you and does not cost a Active Summon
Active Summon list
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Active Summon Slots | 1 | 2 | 2 | 3 | 3 | 3 | 3 | 4 | 4 | 4 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Active Summon Slots | 4 | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 7 |
| When your Greater Summon dies it will respawn after a long rest |
Choose 1 Greater Summon
BoBer 1
Hit Dice: 1d4 per Greater Summon level
Hit Points at 3st Level: 12
Hit Points at Higher Levels: 1d4 (or 3) + your Constitution modifier per Summoner level after 3st
| Ability | Score | Bonus |
|---|---|---|
| Strength | 13 | +2 |
| Dexterity | 10 | +0 |
| Constitution | 11 | +1 |
| Intelligence | 9 | -1 |
| Wisdom | 9 | -1 |
| Charisma | 7 | -2 |
| gain 3 extra point to give to your Ability score of the Greater Summon |
Actions
- Poke : +1 to roll deals 1d6 piercing dmg
- Battle Cry : give 4 creatures with in 30ft 1d4 dmg (1 per rest)
BoBer 2
Hit Dice: 1d4 per Greater Summon level
Hit Points at 3st Level: 12
Hit Points at Higher Levels: 1d4 (or 3) + your Constitution modifier per Summoner level after 3st
| Ability | Score | Bonus |
|---|---|---|
| Strength | 11 | +1 |
| Dexterity | 11 | +1 |
| Constitution | 14 | +2 |
| Intelligence | 9 | -1 |
| Wisdom | 8 | -1 |
| Charisma | 6 | -2 |
| gain 3 extra point to give to your Ability score of the Greater Summon’ |
Actions
- smash : +1 to roll deals 1d6 bludgeoning dmg
- Battle Cry : give 4 creatures with in 30ft 1 temp AC (1 per rest)
BoBer 3
Hit Dice: 1d4 per Greater Summon level
Hit Points at 3st Level: 12
Hit Points at Higher Levels: 1d4 (or 3) + your Constitution modifier per Summoner level after 3st
| Ability | Score | Bonus |
|---|---|---|
| Strength | 9 | -1 |
| Dexterity | 9 | -1 |
| Constitution | 11 | +1 |
| Intelligence | 11 | +1 |
| Wisdom | 13 | +2 |
| Charisma | 7 | -2 |
| gain 3 extra point to give to your Ability score of the Greater Summon |
Actions
- slash : +1 to roll deals 1d6 slashing dmg
- Battle Cry : heal up to 4 creatures for 1d4 (1 per rest)
Level your summon
every tier you get to choose some ability’s / buffs that you Greater Summon will get
Tier 2
- +1 to rolls and +2 dmg
ability
choose 2
- Dodge : 2 time per short rest when the summon get attack roll a d20 if 12 or higher you dodge the attack
- Charge : Charge at a enemy with in 40ft range, Strength saving throw of DC = 10 + Strength Modifier, dealing 2d6 dmg half as moths on a success saving throw
- Meditate : Gain 3 tamp AC and deals +1d4 dmg on the next 3 attacks
- Bite : +2 to roll Deals 1d6 piercing dmg + deals 1d4 bleeding dmg on the start of its turn
- Vine Barrier : summon 3 thorny vine roots (10ft) dealing 1d4+2 dmg as long a enemy is in the vine’s (range 80ft)