- 9th level Conjuration
- Casting Time: 1 Action
- Range: 120 ft
- Components: V, S
- Duration: 1 year
- Classes: Bard, Sorcerer, Warlock
You summon 10 magical talking iron bands that bring only misery and woe. Choose a creature and the bands conjure onto the creature’s body. That creature must make a strength saving throw.
On a success, the creature rips the bands off of their body and the bands chastise the creature for not accepting this kind gift of jewelry making the creature take 8d6 psychic damage.
On a failed save, the bands tightly secure themselves onto the creature and are considered worn by the creature. Each of the 10 bands gives -1 to all rolls the creature makes, -10 in total. Additionally any DC the creature has is lowered by the number of bands they have on their body. A creature may use its action to make a strength saving throw to remove some of the bands. On a failure, no bands are removed. On success, 1d4 bands are removed.
Casting spells like dispel magic or ending your turn in an antimagic field does not make all the bands fall off. It does however cause 1d4 of the bands to fall off.