Go back to Summoner
Tier 1 summons
Small Fire elemental
- summons 1 per 1 Active slot
Armor Class 11
Hit Points 6
Speed 20 ft.
| Ability | Score | Bonus |
|---|---|---|
| Strength | 10 | +0 |
| Dexterity | 14 | +2 |
| Constitution | 12 | +1 |
| Intelligence | 7 | -2 |
| Wisdom | 10 | +0 |
| Charisma | 9 | -1 |
Actions
Fire Ball
- +2 to roll deals 2d4+2 fire dmg
Explode
- deals 5 fire dmg and kills your summon
Small Water elemental
- summons 1 per 1 Active slot
Armor Class 10 Hit Points 6 Speed 20 ft.
| Ability | Score | Bonus |
|---|---|---|
| Strength | 10 | +0 |
| Dexterity | 10 | +0 |
| Constitution | 12 | +1 |
| Intelligence | 7 | -2 |
| Wisdom | 11 | +1 |
| Charisma | 15 | +3 |
Actions
Water Vapers
- heals 1d4
Explode
deals 5 cold dmg and kills your summon
Small Earth elemental
- summons 1 per 1 Active slot
Armor Class 6
Hit Points 25
Speed 20 ft.
| Ability | Score | Bonus |
|---|---|---|
| Strength | 10 | +0 |
| Dexterity | 17 | +3 |
| Constitution | 12 | +1 |
| Intelligence | 7 | -2 |
| Wisdom | 10 | +0 |
| Charisma | 9 | -1 |
Actions
Iron Skin
- gain 2 temp AC
- when he gets attack, deals half the dmg back to the attacker (unless he dies)
Explode
- deals 5 bludgeoning dmg and kills your summon
Small Wind elemental
- summons 1 per 1 Active slot
Armor Class 11
Hit Points 6
Speed 40 ft.
| Ability | Score | Bonus |
|---|---|---|
| Strength | 10 | +0 |
| Dexterity | 14 | +2 |
| Constitution | 12 | +1 |
| Intelligence | 7 | -2 |
| Wisdom | 10 | +0 |
| Charisma | 9 | -1 |
Actions
Wind Blade
- +1 to roll Range 60ft deals 1d6 piercing dmg if the enemy is in the last 5ft of the range of this attack deals 1d6 piercing extra dmg and a +2 to roll
Explode
- deals 5 piercing dmg and kills your summon
Shora Hydra Head
- summons 1 per 1 Active slot (max 1)
- takes roll from summon weapon
- deals class level x d6 magical piercing damage -1 per class lvl
- can shoot again for 30 seconds (5 turns)
UnSentience Sentience Slime
- summons 1 per 1 Active slot
- takes roll from summon weapon
Shape of the Slime
- takes the form of a Blade : deals 1d6 slashing dmg
- takes the form of a Lance : deals 1d8 -1 piercing dmg
- takes the form of a club : deals 2d4 bludgeoning dmg
Lustful Spirit
- summons 1 per 1 Active slot
- takes roll from summon weapon a cha saving throw if failed distract opponent for 10 minutes
Tier 2 summons
Hanus
- summons 1 per 1 Active slot(cant summer more then 1)
Armor Class 13
Hit Points 14
Speed 30 ft.
| Ability | Score | Bonus |
|---|---|---|
| Strength | 11 | +1 |
| Dexterity | 11 | +1 |
| Constitution | 15 | +3 |
| Intelligence | 7 | -2 |
| Wisdom | 11 | +1 |
| Charisma | 9 | -1 |
| summon gets +x ac and +x hp per Active slot it uses, |
| Active slot | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| AC | +1 | +2 | +3 | +3 | +4 | +4 | +5 | +6 | +6 | +7 | +8 | +10 |
| HP | +5 | +10 | +15 | +25 | +30 | +35 | +40 | +50 | +55 | +60 | +70 | +90 |
Actions
Wind Blade
- some attack
Sentience Slime
- summons 1 per 1 Active slot
- takes roll from summon weapon +2
- after the slime attacks the receiver get -5ft movement speed
Shape of the Slime
- takes the shape of a blob : deals 1d6 dmg receiver cant move for 1 turn
- takes the shape of spikes : Make a radius of 30 ft that is difficult terrain add deals 1d4 dmg al enemy’s that are in the zone as long as the slime is in this stage
- takes the shape of a wall : slime morphs into a wall that’s 30ft long and ft 5 weigh
- takes the form of a Blade : deals 2d6 slashing dmg
- takes the form of a Lance : deals 1d8+2 piercing dmg
- takes the form of a club : deals 3d4 bludgeoning dmg
Lost Soul
- summons 1 per 2 Active slot
- can go to most wall walls (ask DM)
- can scare a lot of people and is good at stealing +4 to intimidation and sleight of hand
Tier 3 summons
Sentient blades
- summons 3 per 1 Active slot
- takes roll from summon weapon -1
- Deals 1d4+1 dmg
- If hits deals -1 AC (max of -5)
Prismatic Blade
- summons 1 per 1 Active slot
- takes roll from summon weapon +2
- Deals 2d12+2 dmg
Prismatic Type
Every Time the Prismatic Blade attack the type Change’s to the next type. when you first summon the Prismatic Blade roll a d8 for the type, chose the time you want.
Red Blade
- deals 1d6 Fire dmg
Orange Blade
- deals 1d6 Radiant dmg
Yellow Blade
- deals 1d6 Thunder dmg
Green Blade
- deals 1d6 Acid dmg
Blue Blade
- deals 1d6 cold dmg
Indigo Blade
- deals 1d6 force dmg
Violet Blade
- deals 1d6 Psychic dmg
Rock Golam
- summons 1 per 2 Active slot
Armor Class 16
Hit Points 22 Speed 20 ft.
| Ability | Score | Bonus |
|---|---|---|
| Strength | 14 | +2 |
| Dexterity | 14 | +2 |
| Constitution | 15 | +3 |
| Intelligence | 9 | -1 |
| Wisdom | 7 | -2 |
| Charisma | 10 | +0 |