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Tier 1 summons

Small Fire elemental

  • summons 1 per 1 Active slot

Armor Class 11
Hit Points 6
Speed 20 ft.

AbilityScoreBonus
Strength10+0
Dexterity14+2
Constitution12+1
Intelligence7-2
Wisdom10+0
Charisma9-1

Actions

Fire Ball

  • +2 to roll deals 2d4+2 fire dmg

Explode

  • deals 5 fire dmg and kills your summon

Small Water elemental

  • summons 1 per 1 Active slot

Armor Class 10 Hit Points 6 Speed 20 ft.

AbilityScoreBonus
Strength10+0
Dexterity10+0
Constitution12+1
Intelligence7-2
Wisdom11+1
Charisma15+3

Actions

Water Vapers

  • heals 1d4

Explode

deals 5 cold dmg and kills your summon

Small Earth elemental

  • summons 1 per 1 Active slot

Armor Class 6 Hit Points 25
Speed 20 ft.

AbilityScoreBonus
Strength10+0
Dexterity17+3
Constitution12+1
Intelligence7-2
Wisdom10+0
Charisma9-1

Actions

Iron Skin

  • gain 2 temp AC
  • when he gets attack, deals half the dmg back to the attacker (unless he dies)

Explode

  • deals 5 bludgeoning dmg and kills your summon

Small Wind elemental

  • summons 1 per 1 Active slot

Armor Class 11
Hit Points 6
Speed 40 ft.

AbilityScoreBonus
Strength10+0
Dexterity14+2
Constitution12+1
Intelligence7-2
Wisdom10+0
Charisma9-1

Actions

Wind Blade

  • +1 to roll Range 60ft deals 1d6 piercing dmg if the enemy is in the last 5ft of the range of this attack deals 1d6 piercing extra dmg and a +2 to roll

Explode

  • deals 5  piercing dmg and kills your summon

Shora Hydra Head

  • summons 1 per 1 Active slot (max 1)
  • takes roll from summon weapon
  • deals class level x d6 magical piercing damage -1 per class lvl
  • can shoot again for 30 seconds (5 turns)

UnSentience Sentience Slime

  • summons 1 per 1 Active slot
  • takes roll from summon weapon
Shape of the Slime
  • takes the form of a Blade : deals 1d6 slashing dmg
  • takes the form of a Lance : deals 1d8 -1 piercing dmg
  • takes the form of a club : deals 2d4 bludgeoning dmg

Lustful Spirit

  • summons 1 per 1 Active slot
  • takes roll from summon weapon a cha saving throw if failed distract opponent for 10 minutes

Tier 2 summons

Hanus

  • summons 1 per 1 Active slot(cant summer more then 1)

Armor Class 13
Hit Points 14 Speed 30 ft.

AbilityScoreBonus
Strength11+1
Dexterity11+1
Constitution15+3
Intelligence7-2
Wisdom11+1
Charisma9-1
summon gets +x ac and +x hp per Active slot it uses,
Active slot123456789101112
AC+1+2+3+3+4+4+5+6+6+7+8+10
HP+5+10+15+25+30+35+40+50+55+60+70+90

Actions

Wind Blade

  • some attack

Sentience Slime

  • summons 1 per 1 Active slot
  • takes roll from summon weapon +2
  • after the slime attacks the receiver get -5ft movement speed
Shape of the Slime
  • takes the shape of a blob : deals 1d6 dmg receiver cant move for 1 turn
  • takes the shape of spikes : Make a radius of 30 ft that is difficult terrain add deals 1d4 dmg al enemy’s that are in the zone as long as the slime is in this stage
  • takes the shape of a wall : slime morphs into a wall that’s 30ft long and ft 5 weigh
  • takes the form of a Blade : deals 2d6 slashing dmg
  • takes the form of a Lance : deals 1d8+2 piercing dmg
  • takes the form of a club : deals 3d4 bludgeoning dmg

Lost Soul

  • summons 1 per 2 Active slot
  • can go to most wall walls (ask DM)
  • can scare a lot of people and is good at stealing +4 to intimidation and sleight of hand

Tier 3 summons

Sentient blades

  • summons 3 per 1 Active slot
  • takes roll from summon weapon -1
  • Deals 1d4+1 dmg
  • If hits deals -1 AC (max of -5)

Prismatic Blade

  • summons 1 per 1 Active slot
  • takes roll from summon weapon +2
  • Deals 2d12+2 dmg

Prismatic Type

Every Time the Prismatic Blade attack the type Change’s to the next type. when you first summon the Prismatic Blade roll a d8 for the type, chose the time you want.

Red Blade
  • deals 1d6 Fire dmg
Orange Blade
  • deals 1d6 Radiant dmg
Yellow Blade
  • deals 1d6 Thunder dmg
Green Blade
  • deals 1d6 Acid dmg
Blue Blade
  • deals 1d6 cold dmg
Indigo Blade
  • deals 1d6 force dmg
Violet Blade
  • deals 1d6 Psychic dmg

Rock Golam

  • summons 1 per 2 Active slot Armor Class 16
    Hit Points 22 Speed 20 ft.
AbilityScoreBonus
Strength14+2
Dexterity14+2
Constitution15+3
Intelligence9-1
Wisdom7-2
Charisma10+0

Actions

earthquake

tos that rock

Tier 4 summons

Tier 5 summons

Tier 6 summons

Tier 7 summons

Tier 8 summons