Dmg types
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force, explosie / implosie
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Slashing
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piercing
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bludgeoning
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heat/blazing ( fire)
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cold (water, ice)
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poison (acid)
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lighting
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sound (Thunder)
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holy (Radiant)
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Necrotic (undead)
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Psychic
DoT effects
Bleed: deals 1d4 dmg for X round (creaturs without blood cant bleed)
- Burned
- Frosted
- Shocked
- “ichor(need a diff name for it)” = u deal 1d6 if you roll higher then a 10
Other Effects
Topple: if a creature is on the ground and you hit it with the effect it gains Armor Break
Armor Break: lose 2 AC
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