Dmg types

  • force, explosie / implosie

  • Slashing

  • piercing

  • bludgeoning

  • heat/blazing ( fire)

  • cold (water, ice)

  • poison (acid)

  • lighting

  • sound (Thunder)

  • holy (Radiant)

  • Necrotic (undead)

  • Psychic

DoT effects

Bleed: deals 1d4 dmg for X round (creaturs without blood cant bleed)

  • Burned
  • Frosted
  • Shocked
  • “ichor(need a diff name for it)” = u deal 1d6 if you roll higher then a 10

Other Effects

Topple: if a creature is on the ground and you hit it with the effect it gains Armor Break

Armor Break: lose 2 AC

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