Spell slop

Spell ruling’s

there are 4 types of spells

  • Attack roll spell
  • Saving throws spell
  • Accelerated spells
  • Fatigued spells

Attack Roll spells

Some spells require the caster to make an attack roll to determine whether the spell hits a target. Here’s how to calculate the attack modifier for your spells:

Spell attack modifier = your spellcasting ability modifier + your Proficiency Bonus

Saving Throws spells

Many spells specify that a target makes a saving throw to avoid some or all of a spell’s effects. The spell specifies the ability that the target uses for the save and what happens on a success or failure. Here’s how to calculate the DC for your spells:

Spell save DC = 8 + your spellcasting ability modifier + your Proficiency Bonus

Accelerated spells

a accelerated spells is a spell that give a max number, you roll until you hit this number the amount of roll = the dmg you deal

{you have a spell max of 30 with a d6, you roll the d6 until it surpasses 30, lets say you rolled

Roll 1 a 4: Total = 4

Roll 2 a 6: Total = 10

Roll 3 a 2: Total = 12

Roll 4 a 5: Total = 17

Roll 5 a 3: Total = 20

Roll 6 a 6: Total = 26

Roll 7 a 5: Total = 31

this would mean you get 7 x the spell effect/ 7 + spell effect/ 7 hours of spell duration and do on

Fatigued spells

This effect has a cut-off point of ”30”. When activated, you roll dice until your running total equals or exceeds 30. Each roll is: Die roll + your chosen ability modifier .You must keep rolling until the cut-off is reached, no matter how many dice it takes.

then depending on what spell was used you gain:

For every die you rolled, you suffer Damage

For every die you rolled, you suffer a Dice roll x amount used to get to the cut-off point as damage

an amount of dice roll indicates how severe a de-duff is you get

Spell types

Element 

  • Fire
  • Water
  • air
  • earth
  • lighting
  • Nature

necromancy

enchantment

Abjuration (protection), Conjuration (summoning), Divination (information), Enchantment (mind control), Evocation (energy/damage), Illusion (deception), Necromancy (life/death), and Transmutation (alteration)

other spells slop

  • vocal
  • DoT

Spell categories

Astronomy

Blood Magic

Elemental

Familiar

Dying

Religie